
Sony Group Corporation
Japanese multinational conglomerate operating in gaming, music, film, electronics, and image sensors, with PlayStation as its flagship product and five business segments generating over 12 trillion yen in annual revenue.
Company Type
public
Founded
1946
Headquarters
Tokyo, Japan
Stock
TSE: 6758
Revenue
¥12.48 trillion / $82.7 billion (FY2025)
Employees
Approximately 113,000
Primary Market
Global
Sony Group Corporation Timeline
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Who owns Sony Group?
Sony Group Corporation is a publicly traded company listed on the Tokyo Stock Exchange under ticker 6758 and on the New York Stock Exchange under ticker SONY. Ownership is distributed among institutional investors, with no single controlling shareholder. The company conducted a five-for-one stock split effective October 1, 2024, to make shares more accessible to retail investors.
What is Sony's revenue?
Sony reported FY2025 revenue of ¥12.48 trillion ($82.7 billion) from continuing operations, up 4 percent year over year. Operating income was ¥1.45 trillion, up 13 percent. For FY2026, Sony raised its revenue forecast to ¥12.5 trillion ($78.5 billion) and its operating profit forecast to ¥1.72 trillion ($10.8 billion), which would be a record. Q1 FY2026 revenue was ¥2.837 trillion ($17.8 billion), up 8 percent.
What happened to Sony's financial services business?
Sony completed the partial spin-off of Sony Financial Group Inc. (SFGI) on October 1, 2025. Sony distributed approximately 83.6 percent of SFGI shares to Sony shareholders as dividends in kind and retained a 16.40 percent stake. SFGI was listed on the Tokyo Stock Exchange Prime Market on September 29, 2025. SFGI is no longer a consolidated subsidiary of Sony but is accounted for as an affiliate using the equity method. The spin-off allows Sony to focus on its entertainment and technology businesses.
How many PlayStation users are there?
PlayStation had 125 million monthly active users as of June 2026, up 2 percent year over year. Total playtime during the June 2026 quarter decreased 4 percent from the year-prior period, though Sony said user engagement remained solid. Sony sold 1.5 million PS5 units in the June 2026 quarter, down from 2.5 million in the year-earlier period, reflecting the console's position in the latter part of its lifecycle.
What brands does Sony own?
Sony owns brands across gaming, music, film, and electronics. Key brands include PlayStation (gaming), Sony Music Entertainment and Sony Music Publishing (music), Sony Pictures Entertainment and Crunchyroll (film and streaming), Bravia (televisions), Alpha (cameras), and Bungie (game development). Sony also licenses its brand to SFGI for financial services following the spin-off.
Is Sony profitable?
Yes. Sony reported FY2025 operating income of ¥1.45 trillion ($9.6 billion) from continuing operations, up 13 percent year over year. Net income from continuing operations was ¥1.03 trillion ($6.6 billion). For FY2026, Sony forecasts operating income of ¥1.72 trillion ($10.8 billion), which would be a record. The company plans to pay a dividend of ¥35 per share for FY2026, up ¥10 from FY2025.
Where is Sony headquartered?
Sony Group Corporation is headquartered in Tokyo, Japan. The company has been based in Tokyo since its founding in 1946. Sony operates globally with manufacturing facilities in Japan, China, Malaysia, and Thailand, and offices and studios around the world. The company employs approximately 113,000 people.
History of Sony Group Corporation
Sony was founded on May 7, 1946, as Tokyo Tsushin Kogyo (Tokyo Telecommunications Engineering Corporation) by Masaru Ibuka and Akio Morita. The company was established in war-damaged Tokyo with initial capital of ¥190,000 and approximately 20 employees. Ibuka was a technical genius who had previously founded a radio repair shop, while Morita was a physicist and businessman who handled marketing and international expansion.
The company's first products included electric rice cookers and electric heating pads, which were not commercially successful. The breakthrough came in 1955 with the TR-55, Japan's first transistor radio. Sony had licensed transistor technology from Bell Labs and was one of the first companies to recognize the consumer potential of transistors, which were initially developed for military and industrial applications. The transistor radio established Sony as a consumer electronics innovator.
The company was renamed Sony Corporation in 1958. The name "Sony" was derived from the Latin word "sonus" (sound) and the English word "sonny" (a colloquial term for a young man), reflecting the company's focus on audio products and its youthful, innovative image. The name was chosen to be pronounceable in all languages, reflecting Morita's international ambitions.
Sony introduced the first transistor television in 1960 and the first portable video recorder in 1961. In 1968, Sony launched the Trinitron color television, which used a proprietary aperture grille technology that produced superior image quality. Trinitron became one of Sony's most successful products and established the company as a premium television brand.
The 1970s brought the Walkman, one of Sony's most iconic products. The Walkman, launched in 1979, was a portable cassette player that allowed people to listen to music on the go. The Walkman created the personal audio market and became a cultural phenomenon, selling over 400 million units across all formats during its lifetime. The Walkman's success established Sony as the dominant brand in portable audio for two decades.
In 1982, Sony and Philips jointly introduced the compact disc (CD) format, which replaced vinyl records and cassette tapes as the primary music distribution medium. Sony also launched the first CD player, the CDP-101. The CD format was one of the most successful consumer technology standards in history.
Sony entered the video game market in 1994 with the launch of the PlayStation. The original PlayStation was developed after a failed partnership with Nintendo to create a CD-based game console. Sony decided to develop the console independently, and the PlayStation outsold competitors including the Sega Saturn and Nintendo 64. The PlayStation brand became one of Sony's most valuable assets, and subsequent generations (PS2, PS3, PS4, PS5) have maintained Sony's leadership in the console gaming market.
The 1980s and 1990s saw Sony expand into entertainment content. Sony acquired CBS Records in 1988 for $2 billion, renaming it Sony Music Entertainment. In 1989, Sony acquired Columbia Pictures Entertainment for $3.4 billion, renaming it Sony Pictures Entertainment. These acquisitions gave Sony both the hardware (electronics) and content (music and film) to create an integrated entertainment ecosystem. The acquisitions were initially controversial, as the prices seemed high and the strategic rationale was questioned, but they proved to be transformative as content became increasingly valuable.
Sony launched the PlayStation 2 in 2000, which became the best-selling video game console of all time, selling over 155 million units. The PS2's success was driven by its DVD playback capability, which made it an affordable DVD player as well as a game console. The PlayStation 3, launched in 2006, was less successful due to its high price and complex architecture, but Sony recovered with the PlayStation 4, launched in 2013, which outsold Microsoft's Xbox One.
The 2000s and 2010s were a period of strategic refocusing for Sony. The company faced increasing competition in consumer electronics from South Korean manufacturers (Samsung, LG) and Chinese manufacturers. Sony's television business lost money for years as it struggled to compete on price with lower-cost competitors. The company also missed the transition to digital music players, as Apple's iPod and iTunes ecosystem displaced the Walkman brand.
Under CEO Kazuo Hirai (2012 to 2018) and then Kenichiro Yoshida (2018 to present), Sony underwent a significant restructuring. The company sold its VAIO personal computer business in 2014, spun off its television business into a separate subsidiary, and focused resources on gaming, music, film, and image sensors. This refocusing transformed Sony from a struggling consumer electronics company into a profitable entertainment and technology company.
The PlayStation 4 was a major success, selling over 117 million units. The PlayStation 5, launched in November 2020, continued Sony's console leadership despite supply chain constraints during the COVID-19 pandemic. Sony has also expanded PlayStation into PC gaming, releasing former PlayStation exclusives on PC, and into cloud gaming through PlayStation Plus Premium.
In 2022, Sony acquired Bungie, the game developer behind Destiny and the original Halo, for $3.6 billion. The acquisition was intended to strengthen Sony's live-service gaming capabilities. However, Bungie has faced challenges, and Sony recorded impairments related to the acquisition in FY2025.
Sony also pursued an electric vehicle joint venture with Honda, called Afeela, under the Sony Honda Mobility brand. However, the EV joint venture faced losses, and Sony has pulled back from this initiative.
In May 2025, Sony announced the partial spin-off of its Financial Services business. The spin-off was completed on October 1, 2025, with SFGI listed on the Tokyo Stock Exchange. Sony retained a 16.40 percent stake in SFGI. The spin-off allows Sony to focus on its entertainment and technology businesses and optimize its balance sheet.
In FY2025 (ended March 2026), Sony reported revenue of ¥12.48 trillion from continuing operations, up 4 percent year over year, and operating income of ¥1.45 trillion, up 13 percent. Net income from continuing operations was ¥1.03 trillion, down 3 percent. The company conducted a five-for-one stock split of its common stock effective October 1, 2024.
In July 2026, Sony raised its FY2026 operating profit forecast by 8 percent to ¥1.72 trillion ($10.8 billion), citing increased profitability in the PlayStation business and the impact of U.S. tariff refunds. Q1 FY2026 (April to June 2026) revenue was ¥2.837 trillion ($17.8 billion), up 8 percent, with net income of ¥342.2 billion ($2.15 billion), up 32 percent. The company also raised its full-year revenue forecast by 2 percent to ¥12.5 trillion ($78.5 billion).
Sony Group Corporation Sustainability & Ethics
Sony publishes sustainability information through its annual sustainability report and corporate website. The company has committed to achieving carbon neutrality across its operations and has set targets for reducing its environmental footprint across its supply chain.
Sony has a "Road to Zero" environmental plan, targeting a zero environmental footprint across its operations and products by 2050. The company has set interim targets for reducing carbon emissions, water usage, and waste. Sony is a member of the RE100 initiative and has committed to using 100 percent renewable electricity for its operations.
Sony is not a Certified B Corporation. Its sustainability reporting is primarily self-reported through corporate communications and annual sustainability reports, though some targets are aligned with recognized frameworks.
As a major consumer electronics manufacturer, Sony faces environmental responsibilities related to product lifecycle, e-waste, and supply chain sustainability. The company has implemented product recycling programs and has set targets for using recycled materials in its products.
Controversy, Regulation & Public Scrutiny
The Bungie acquisition has been a source of financial disappointment. Sony acquired Bungie for $3.6 billion in 2022, intending to strengthen its live-service gaming capabilities. Bungie has faced challenges, and Sony recorded impairments related to the acquisition in FY2025. The acquisition raised questions about Sony's strategy in live-service gaming, an area where the company has historically been less successful than in single-player narrative games.
The Afeela electric vehicle joint venture with Honda has generated losses, and Sony has pulled back from the initiative. The EV venture was announced with ambitions to enter the automotive market, but the economics of EV manufacturing have proven challenging for new entrants.
Sony's image sensor business faces geopolitical risk. Sony's primary image sensor customer is widely understood to be Apple, and the company's sensor manufacturing is concentrated in Japan. Trade tensions between the US, China, and Japan could affect Sony's supply chain and customer relationships. Memory price increases, driven by AI data center demand, have also affected Sony's gaming hardware costs, with the company estimating a ¥30 billion impact in FY2026.
The partial spin-off of SFGI resulted in a significant accounting charge. Sony expects to record a loss of approximately ¥1.4 trillion within net income from discontinued operations in FY2025, related to the reclassification of the Financial Services business's accumulated other comprehensive income balance. This is an accounting treatment that does not affect total equity or cash flows.
Sony has faced regulatory scrutiny regarding its PlayStation Store policies, particularly around digital game pricing and the 30 percent commission it charges third-party publishers. Epic Games' antitrust lawsuit against Apple brought attention to similar practices across all platform holders, including Sony.
Brands Owned by Sony Group Corporation
Sony Group Corporation owns 3 brands in our database. Explore the ownership tree below — click categories to expand and see individual brands.
Sony Group Corporation
public · Founded 1946 · Tokyo, Japan
3
brands
Stock Information
Sony Group Corporation Ownership: Pros & Cons
Advantages
- +Diversified entertainment and technology portfolio generating ¥12.48 trillion in annual revenue
- +PlayStation leadership with 125 million monthly active users and strong software/network revenue
- +Global market leader in image sensors, supplying Apple and other premium smartphone manufacturers
- +Music streaming growth driving consistent revenue increases (10 percent streaming growth in Q1 FY2026)
- +Raised FY2026 operating profit forecast to ¥1.72 trillion ($10.8 billion), which would be a record
- +SFGI spin-off simplifies corporate structure and focuses capital on growth businesses
Considerations
- -PlayStation 5 hardware sales declining (1.5 million units in June 2026 quarter, down from 2.5 million)
- -Bungie acquisition resulted in impairments and strategic disappointment
- -Afeela EV joint venture with Honda generated losses and is being pulled back
- -Memory price increases estimated to cost ¥30 billion in FY2026
- -Geopolitical risks affecting image sensor supply chain and gaming hardware costs
- -Regulatory scrutiny of PlayStation Store commission rates and digital marketplace policies
Frequently Asked Questions About Sony Group Corporation
Who owns Sony Group?
Sony Group Corporation is a publicly traded company listed on the Tokyo Stock Exchange under ticker 6758 and on the New York Stock Exchange under ticker SONY. Ownership is distributed among institutional investors, with no single controlling shareholder. The company conducted a five-for-one stock split effective October 1, 2024, to make shares more accessible to retail investors.
What is Sony's revenue?
Sony reported FY2025 revenue of ¥12.48 trillion ($82.7 billion) from continuing operations, up 4 percent year over year. Operating income was ¥1.45 trillion, up 13 percent. For FY2026, Sony raised its revenue forecast to ¥12.5 trillion ($78.5 billion) and its operating profit forecast to ¥1.72 trillion ($10.8 billion), which would be a record. Q1 FY2026 revenue was ¥2.837 trillion ($17.8 billion), up 8 percent.
What happened to Sony's financial services business?
Sony completed the partial spin-off of Sony Financial Group Inc. (SFGI) on October 1, 2025. Sony distributed approximately 83.6 percent of SFGI shares to Sony shareholders as dividends in kind and retained a 16.40 percent stake. SFGI was listed on the Tokyo Stock Exchange Prime Market on September 29, 2025. SFGI is no longer a consolidated subsidiary of Sony but is accounted for as an affiliate using the equity method. The spin-off allows Sony to focus on its entertainment and technology businesses.
How many PlayStation users are there?
PlayStation had 125 million monthly active users as of June 2026, up 2 percent year over year. Total playtime during the June 2026 quarter decreased 4 percent from the year-prior period, though Sony said user engagement remained solid. Sony sold 1.5 million PS5 units in the June 2026 quarter, down from 2.5 million in the year-earlier period, reflecting the console's position in the latter part of its lifecycle.
What brands does Sony own?
Sony owns brands across gaming, music, film, and electronics. Key brands include PlayStation (gaming), Sony Music Entertainment and Sony Music Publishing (music), Sony Pictures Entertainment and Crunchyroll (film and streaming), Bravia (televisions), Alpha (cameras), and Bungie (game development). Sony also licenses its brand to SFGI for financial services following the spin-off.
Is Sony profitable?
Yes. Sony reported FY2025 operating income of ¥1.45 trillion ($9.6 billion) from continuing operations, up 13 percent year over year. Net income from continuing operations was ¥1.03 trillion ($6.6 billion). For FY2026, Sony forecasts operating income of ¥1.72 trillion ($10.8 billion), which would be a record. The company plans to pay a dividend of ¥35 per share for FY2026, up ¥10 from FY2025.
Where is Sony headquartered?
Sony Group Corporation is headquartered in Tokyo, Japan. The company has been based in Tokyo since its founding in 1946. Sony operates globally with manufacturing facilities in Japan, China, Malaysia, and Thailand, and offices and studios around the world. The company employs approximately 113,000 people.
Sources & Further Reading
- Sony Group Corporate Website
- Sony Group IR Library
- Sony FY2025 Q4 Earnings (SEC Filing)
- Sony Partial Spin-off of Financial Services Business
- Japan Times: Sony raises outlook after entertainment drives earnings jump
- Variety: Sony Pictures Revenue Drops 13 percent in June Quarter
- CNBC: Sony targets profit growth despite slowdown in PS5 sales
- AP News: Sony reports falling profit but forecasts a rebound
- SEC EDGAR: Sony Group Corporation (SONY)







